![]() ![]() Long-time players may remember the fishing profession that was in early versions of the game (which didn't do anything), or more recently you may have noticed that your dwarves produce fishing poles without making any use of them. Look out for other backer-nominated crops still to be added in the future! To balance this, there's now a "sleeping spot" which can be placed in bedrooms as a location for your settlers to sleep on the floor, so at least you can control where they sleep before you can furnish your settlement with a full complement of beds. Most importantly though, beds now need linen to be constructed as well as wood for the frame, making comfortable beds that little bit more expensive to craft. The well above clearly needs a rope to function, and as mentioned earlier, the windmill requires linen for its sails to function. What hemp does do for you now - is introduce a new weaving crafting type where hemp is processed to hemp fibre through a process called retting (in King under the Mountain, this is mechanically the same as the mushroom log shock tank where the hemp bundles are submerged in water for about a day), and the hemp fibre can be woven into rope or linen. This release sees the first Kickstarter-backer-nominated crop added to the game - Hemp! While we're not adding any Tolkein-esque "pipe-weed" just yet, it's a possibility for the future. You'll need to build a water pump connecting the river to a pipe system: The goal is that players will be able to get by relying on the weather for watering crops (there's no watering cans or jobs here!) but they will want to turn to irrigation to optimise things (or at least avoid the chance of having a summer drought).īut how do you get water into these channels and pipes? This release sees the first animated furniture in King under the Mountain (courtesy of artist Rizal Zulkifli who produced most of the art assets in this release, and a lot before that too, all the way back to the original pre-alpha releases). Plants now require access to water to grow quickly, otherwise their growth is stunted if they don't have access to water for a while, and stopped completely if they can't receive any water for many days! "Access to water" for the most part will be covered by the fairly common rain in the game, though now the summer season is a bit drier overall. What they do provide is constant access to water for nearby plants, particularly your crops which is why you'll want to dig these channels and set up irrigation. So why would you want to dig all these channels for water to flow into? Well, they're certainly cheaper than laying pipes underground (which is a related new feature), but your settlers can't walk across the channels (though you can build a bridge over them) so for the most part, pipes would be much more effective.
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